This option features some 45 nations, including all of the smaller nations in the region, such as Spain, Egypt, Greece, Austria, Slovenia, and so forth. You can also forgo the story and go for the open campaign. Victory conditions involve everything from building up an army, to sending a spy to steal research from an enemy capital, to simply building facilities like naval bases. The story campaign takes place in Europe and North Africa, where you take control of one of the big five nations noted above and deal with hundreds of conquerable provinces and cities. As a result, economies have collapsed, and big players in the USA, UK, France, Russia, and Germany are fighting over the scraps, namely oil resources in places like the North Sea and North Africa. It is January of 2012, immediately following a war that has caused oil exports from the Middle East to be virtually shut down. Where those games deal with history, Storm: Frontline Nation deals with the very near future. The main difference here is the time frame. This may all look rather bewildering from a distance, but an intuitive interface and a lack of micromanagement make Storm reasonably easy to figure out.Īnyone who has experience with voluminous games of grand historical strategy, such as Europa Universalis, Hearts of Iron, and Victoria, will immediately know what Storm has in store for you. A tremendous amount of depth and replay value are the big positives here, along with aggressive enemy artificial intelligence that turns every campaign into a war for survival. But this captivating saga about an all-out global war in the near future is anything but a middling effort. Colossai Studios' turn-based strategy game occupies the neutral zone between encyclopedic franchises such as Hearts of Iron and mainstream fare such as the Civilization series. Storm: Frontline Nation is smack-dab in the middle.
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